2k2 (+1 from large)+4 +1K1 vs shadowlands, -6 Carapace
Battle
1
Quality:
Defense
2
Special:
ignores armour TN, -5 carapace
Jiujitsu
1
Armour: Heavy
Kenjutsu
4
TN bonus:
+10
Quality
Lore: Shadowlands
3
Special:
Tetsubo
4
TN to be hit: 10/20 +2
Intimidation
1
Initiative: 1d10+3
Sumai
1
Total Wounds: 8/lvl
Lore Crab Clan
2
Glory: 4.4
Athletics
1
Honour: 5.5
Meditation
1
Status: 1.1
Shadowland Taint:
XP:
Equipment
Daisho
rope
Tetsubo
heavy armour
bow
20 arrows
finger of jade
kimono
traveling pack
5 koku
lantern
Techniques & Spells
Way of the Crab (rank 1)
The bushi begins by learning how to tap into his own Earth energy. Every time the bushi rolls to hit and damage, he adds his Earth to the total of the roll. Also, because Crab
bushi training is always done in full armor, they can ignore the penalties other bushi suffer from wearing Full Armor.
Advantages
Disadvantages
Large
You are big. The average Rokugani is approximately 5'6" to 5'8" tall. You are anywhere from 6' to 6'3". This is both an advantage and a disadvantage. Whenever you engage in social
situations, you roll one less die. However, all damage rolls are at +1 die.
Bad Reputation
You've already earned yourself a bad reputation in Rokugan. Whenever other samurai see you, they add a die to the recognition roll, but they begin with a bad impression of your character.
You should choose a single word to define your character.
Strength of the Earth I
A character who has the Strength of the Earth may ignore some effects of Wound Levels on their rolls. The Wound Rank penalty is decreased by one die for every level of Strength of the
Earth.
Brash
Characters with this disadvantage are hot-headed. They seek to avenge any slight on their honor; they must make an Honor roll (TN=20) in order to keep control.
Ancestor: Hida
Characters who take the primal Hida as an Ancestor gain a great benefit - and a great burden. Those who carry the soul of Hida within them gain an additional Void Point for each Crab who
stands with them. Likewise, those Crabs who stand with him in combat gain an additional Void Point. However, the character also takes a Wound point each time one of his fellow Crabs is
wounded.
Compulsion
You have an uncontrollable urge (a love of geisha) that gets you into trouble. You must make an Honor roll every time you confront your compulsion to keep you from losing control. The
cost of compulsions depends on the TN of your Honor roll: TN = 15 : 2 points
Sworn Enemy
The character has a Sworn Enemy that desires his death. Whenever a character with a Sworn Enemy gains a Rank, the Enemy gains one as well, with appropriately increased skills and traits.
The Enemy can show up at any time, at the GM's whim, and while he or she may be temporarily satisfied with ruining the character's plans or reputation, the ultimate goal is death.
Benten's Curse
There is just something about you that others find repulsive. Add an additional die to any fear or intimidation attempts, but subtract two dice from any attempts at cordiality or
etiquette.
Heritage
Favour
Distinguished past: Venerable blood; The Blood of your ancestor Flows Strong. +1 Honour & +1 Void
Natural Combatant: +2 tetsubo skill
Bio:
You are Hida, you can trace your lineage all the way to the founder of the
Crab Clan and Osana-Wo. You are a giant among men and fierce in battle. You are the elite fighter of your section of the great wall and you have battled there since your Gempukku. You have
never known anything else but the wall. When the Crab has visitors, they cower before you and are easily shocked by your words. Others get angry at you and have demanded duels. But someone
wants you dead. Perhaps someone in the Shadowlands, perhaps someone at court, or a visitor you slighted in the past, a tainted friend? Who or whatever it is, you have better things to do than
to worry about it. Time will reveal your enemy and for now you are more worried about the shadowlands. Your father died on the wall 3 years ago, your mother is still alilve. You have a sister
married to the Yasuki family, you have no wife or kids.